My Roles

Producer, Level Designer, Narrative Designer

Teammates

- Jamie Caferelli (2D Artist, Narrative Designer)

- Brian DeMarsh (Asset Artist)

- Alex Goshen (Asset Artist)

- William Braccini (Historical Researcher)

- Aboubacar Camara (Texture Artist)

- Parker Stearns (Programmer)

- Nicholas Picciotto (Level Designer)

- Jasmin Valentin (Voice Actor)

In "Woman’s Will," players are not just collecting items; they are piecing together the story of a woman who lived with conviction, blending her Christian faith with her Native American heritage. Through their eyes, players experience the profound task of honoring a woman’s last wishes, discovering the depth a Christian’s legacy, and reflecting on the meaning of heritage, faith, and family.

The game is set entirely in a 1749 residence in Aquinnah, Martha’s Vineyard. A place rich with the history and culture of the Wampanoag tribe and marked by its stunning natural landscapes and iconic cliffs. The setting not only serves as a backdrop for the narrative but also plays a crucial role in storytelling, revealing connection to the land and culture

The primary task is to collect items such as clothing, silverware, and personal mementos that are specified in the will. Finding each item provides insights into the item. Throughout the course of the game, when encountering items you will be met with a flashback that comes with it, signifying and exclaiming the importance of that item.

Thank you to Jasmin Valentin for doing the voice over for the item memory.

Updated 9 days ago
StatusReleased
PlatformsHTML5
AuthorCJ Giannino
GenreEducational
Made withUnity

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